SPROUTS HOME | FIRST TIME VISITORS | ABOUT | BOARD | GUIDE for AUTHORS | FAQ |CONTACT US
sprouts Login | Create Account AIS
Working Papers on Information Systems ISSN 1535-6078
Browse by: Year | Tag | Author | Organization | Proceedings
Advanced search

When play is not enough: Towards actually useful applications for digital entertainment

Joonas Peltola
University of Turku, Finland
Helena Karsten
University of Turku, Finland


Abstract
This article introduces a new form of digital entertainment, where playing is not limited to what can be done with the screen and the keyboard of a gaming device. By combining dimensions of the physical world and our social surroundings with computer-maintained game world, it is possible to design games with new levels of immersiveness. When adding elements of reality to the game play, it could be possible to find a useful link between computer entertainment and the real world. The authors believe that with sophisticated design, these new types of games could provide a platform for useful applications such as education, data gathering and the like, harnessing appropriate devices and networks.

Full Text Document:
[img]
Preview
PDF 349Kb
Reference:Peltola, J., Karsten, H. (2006). "When play is not enough: Towards actually useful applications for digital entertainment," Proceedings > Proceedings of Helsinki Mobility Roundtable . Sprouts: Working Papers on Information Systems, 6(53). http://sprouts.aisnet.org/6-53
Keywords:Pervasive game, Trans-reality game, Serious games, Virtual world, Real world, Augmented reality
Item Type:Article - Volume 6 Article 53 (2006)
Language:English
Email: Joonas Peltola (joonas.peltola@abo.fi)
Helena Karsten (helena.karsten@abo.fi)

Repository Staff Only: item control page

Show Tags

Tag this item: