When play is not enough: Towards actually useful applications for digital entertainment
| Joonas Peltola University of Turku, Finland |
| Helena Karsten University of Turku, Finland |
Abstract
This article introduces a new form of digital entertainment, where playing is not limited to what can be done with the screen and the keyboard of a gaming device. By combining dimensions of the physical world and our social surroundings with computer-maintained game world, it is possible to design games with new levels of immersiveness. When adding elements of reality to the game play, it could be possible to find a useful link between computer entertainment and the real world. The authors believe that with sophisticated design, these new types of games could provide a platform for useful applications such as education, data gathering and the like, harnessing appropriate devices and networks.
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| Reference: | Peltola, J., Karsten, H. (2006). "When play is not enough: Towards actually useful applications for digital entertainment," Proceedings > Proceedings of Helsinki Mobility Roundtable . Sprouts: Working Papers on Information Systems, 6(53). http://sprouts.aisnet.org/6-53 | |||
| Keywords: | Pervasive game, Trans-reality game, Serious games, Virtual world, Real world, Augmented reality | |||
| Item Type: | Article - Volume 6 Article 53 (2006) | |||
| Language: | English | |||
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